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MotionDesigner

Space (sp-ce.co) · Remote · Full-time

TL;DR

  • Space, an AI-native brand agency, is hiring a Motion Designer to author motion languages: how a brand moves, everywhere, forever.
  • Generative video engines carry the volume and the cutdowns; the human sets the physics (weight, bounce, restraint, timing) the engines obey.
  • Motion joins at the identity stage here, never as garnish after the logo is locked.
  • Applying is three questions in a short form: one piece you shipped and now hate, the best idea you ever cut, and one thing in culture that makes you jealous.

01

About Space

Space is an AI-native brand agency. Three always-on leaders, 82 on-demand specialists, zero juniors. 127 agents, 362 agentic workflows, 14 tools we built ourselves. We ship brand identities, websites, campaigns, and products for funded companies in weeks: Validere got strategy, a full rebrand, and a new site in 8 weeks, lifted inbound 31%, and closed a $43M Series B on the story. We grow entirely by word of mouth, and we publish our AI rules, our hiring bar, and our pricing logic at sp-ce.co/notes, because an agency that won't tell you where AI stops is telling you it doesn't know.

02

The job

Most motion careers are spent at the end of the process, animating decisions other people made, then producing forty cutdowns of the one they liked. Here motion joins at the identity stage, because a brand that will live mostly on screens has physics before it has a business card: weight, bounce, restraint, the speed at which it does and doesn't move. You'll author that physics as part of the identity itself, craft the hero moments by hand, and encode the system so our engines generate every version, ratio, and cutdown you will never touch.

Generative video changed the economics of your craft: footage is nearly free, and so is fine. The engines render any style at any frame rate and never once understand why the cut lands better two frames later. Two frames is the difference between motion and movement, and no engine we run can feel it. What the engines can't produce is a brand that moves like itself in every asset, or a landing that makes a founder replay the frame. At Space a named human stands behind that landing, and it's you.

03

What you'll do

Author motion languages inside identity systems: the physics, the easing, the tempo, written down so precisely a machine can obey them.

Craft the hero moments by hand: the launch film beat, the logo resolve, the interaction that becomes the brand's signature.

Direct generative video engines the way directors ran shoots: cast the motion, the light, the pacing, and reject everything merely fine.

Encode the system so cutdowns, ratios, and versions self-generate to your standard, without you.

Keep a record of every timing you rejected, with the reason, so the brand's physics stays an argument instead of a mood.

04

What you won't do

Babysit renders or run a cutdown farm. Volume and versioning are machine work here, permanently.

Get handed a locked logo with "can you make it move." Motion is in the room when the logo is decided.

Animate for the sake of it. Restraint is a motion decision, and some of your best work will be the choice to hold still.

Manage juniors. There are none. Nobody learns the craft on a client's budget here.

Sit in status meetings, log timesheets, or build spec work for pitches. The machines and the model retired all three.

05

Who you are

Senior, with reels where the movement is recognizably one brand's, ideally challengers who couldn't outspend anyone.

Level 4 or above on our published AI Fluency Ladder: you run generative video hard, and you can say precisely where it fails.

A systems author. Your motion survives the four-thousandth asset because you wrote the physics down, never just performed them once.

The owner of the two frames. You feel timing in your body and can still explain it in a sentence a client can act on.

Fluent across the stack, from keyframes you set by hand to engines you direct by spec.

06

Who you aren't

A style chaser whose reel is this year's transitions. Trend is rented; physics are owned.

Someone who needs motion everywhere to prove they were there.

Level 2 on the ladder: someone who ships whatever the model returns. That's worse than not using AI at all, and we said so in print.

Anonymous. Your name goes on the work, and we treat that as the perk it is.

07 · No resume required

How to apply

No cover letter. No 90-page portfolio PDF. No resume upload, even. The application is three questions:

01

One piece of work you shipped and now hate, with the reason. Two hundred words max.

02

The best idea you ever cut, and why it was right to cut it.

03

One thing in culture right now that makes you jealous.

Use AI to answer if you like; we do. We'll be able to tell whether you reviewed it.

The best brands are arguments with the way things already look. So is this agency.

Comeargue.

Yes, this job description was drafted with AI. A named human rewrote it, cut a third of it, and will defend every line on a call. That's the entire model, and it's hiring.

Frequently asked questions

It's both hands and direction. You'll set hero keyframes yourself and run engines for everything else. The judgment doesn't change with the tool.

Both, unapologetically. The role is real and open; the posting argues the model, because the model is the job.

Because the seat is sized to the person in it. You'll hear a real range in the first conversation, before you've invested anything beyond the three answers.

A named human reads all three answers. If they're real, we call you.

hi, i'm Cleo, the Space AI. ask me anything about our sprints, the services we run, pricing, or the work we've shipped.